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R2D2

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  1. Test server or not, there will always be bugs, errors, crashes, inconsistencies, blah blah blah lol. No matter what MMORPG is out there, there will always be the above. Not every single MMORPG has a public test server to "improve" their game, and they have their good reasons for doing so, I'm sure. You're treating this particular server like it's a very popular MMORPG that can fix all the issues you bring up as if it isn't a problem to do such a thing... lol. It's much easier said than done.

    You want to talk about balance... yes. The one thing on every single MMORPG needs to constantly make sure is there - Also one of the most difficult things to perfect ; Even for the most popular MMORPG out there. 

    If you want to talk about balance, could you share what exactly needs balancing in your opinion and why? 
    It's so easy to say "this or that" needs balancing... but those are the words of a simple complaining person if they don't add any support as to why something should or should not be balanced - with a broad, unbiased perspective as possible of what you want to "balance".


     

     

  2. In general, it's difficult to kill a heal tank who has a lot of skills under the belt that reduces damage intake, has life steal, is built for , you know, healing? aka... staying alive? so obviously the person will have a lot of healing power in stats. and if the person is a heal tank who is decently built or more than decently built, then you can only assume that this type of character (i don't care who it is - I am talking about the type of build that someone makes on their own character within the category of a heal tank) ; you can only assume that they will be difficult to kill 1v1 no matter what. Let's recap what I said earlier: The character will have the ability to debuff 3 things off of them at once every 6 seconds, they will have a passive to reduce damage based on the amount of MP they currently hold, they will have a skill to reduce the damage intake by 20% from a temporary shield, the ability to heal themselves with 2 - 4 consumables, 3 healer skills, a heal skill that you sacrifice MP for HP for a % of the total health of the character, a pet heal for 100% health total, a skill to stand still and regenerate 100% of your health, a skill to reset all skill cooldowns and do all of the above again - quickly , in an emergency, an AOE to neutralize 3 negative effects on himself (again, can be used twice), a few skills to increase his maximum health by a lot for a temporary time, a skill to slow down your cast times. This is available to anyone who is the Healer master class and moon 2ndary class. If your character is decently built to withstand damage from people, you definitely can withstand 1 person trying to kill you almost no matter what.

  3. 6 часов назад, Robe сказал:

     

    1. Fixed bugs in the evasion formula. Now characters with an accuracy far exceeding the enemy's evasion will miss less often.

    Pangu — 12/06/2020 8:28 PM
    We said that from time to time, tasks and events will appear in the game, where, as a reward, the player will be able to receive valuable rewards (including stones). But this does not mean that one fine moment they will turn into useless garbage and everyone will be able to make himself +45 stones without any problems. Our server is designed to work for more than one year, so the extraction of stones cannot be as simple as we would like. The fact that some players already have +45 or +30 gems is their job: time and money. We don't want to discount this. 

     

    the diminishing return soft cap is playing a huge effect on my gems i purchased, it does not matter to me if you reduced crit, i did not buy crit/skill gems, i care where my money was put in my build, 

    You are pulling up a post from nearly 2 years and 1 month ago. 

    You are complaining about something that you have had 2 years and 1 month to enjoy the effect of, and now that there is a change that affects your character's build specifically in a way that you are not happy about - just screams one thing: that you are not willing to be flexible in any type of change at all and would rather be comfortable and hope that things stay the same in how your character is built forever - just because "you spent money on it"

    Nobody asked you or forced you to spend money on whatever you spent it on in this game to get your character to where it is now. 

    You are acting like any hard change to the game that affects you in a way you don't like - should not happen, lol. 

    Sorry, but this game isn't centered around any single person to make sure that this person remains satisfied throughout every single big and small update and change.

    I suggest you learn to adapt and learn new mechanics as they come, because otherwise, you are likely playing the wrong game - if this is your attitude towards things regarding updates that negatively affect you with regards to this particular game and server.
     

  4. On 6/20/2022 at 2:56 AM, Roy900 said:

    I didn't like the update about adding a jade peak to the daily quests at all. These are essentially blocking quests. I propose to limit ourselves to the ladder of three worlds. It's a long and tedious instance (as you like) where most mobs are stunned, disarmed, etc.

    Either remove it completely from the option to do this dungeon as a daily quest from the guild NPC, or make the reward more enticing since it requires a competent party to pass this dungeon in a reasonable amount of time.

  5. В 05.06.2022 в 04:36, Robe сказал:

    Moon class should be more like vampire of the night. not best in damage like most all class but durable (the idea here should be everything does not have to be about damage to kill but crowd control and a slow burn with healing damage over time skills) ,self sustainable healing, untouchable in a 1v1 situation but very respected in a group situation, his 80 skill should encompass  having little moon pets that dmg and debuffs and last 20 sec each

     

    GAME SKILL FOR MOON CLASS
     i believe Moon tree should have damage over time skill that work with life steal making it tuff for 1v1 and some pets in the 80 skill to add flavor to the game as a whole, most people are playing healer/zither cause of that debuff pet add more pet to the moon class

    Suffering 

    Spiritualization  if you dodge you get a heal

    frost Hand   -  (is not effect by you magic attack)  magic constant damage that deals 1kdamage stack 6 time for a total of 6kdmg, has a 50% chance to stun  for 1 sec for each second debuff last debuff last 12 sec, 1 sec cooldown

    icy heart

    easy step  

    Lunar wind   -    now is a buff you can put on self when hp drop below 40% it will auto heal you if you have enough mana, and buff On active

    heart of sorrow

    Ghost Ray

    ice fist

    Blood brother hood  -  no change needed

    Heart beat

    mythical cold 

    water surface  -  add physical and magical defense to it


    blood sucker  -  no change needed


    ice armor   -  no change 


    insomnia      reduce cool down


    dragon catcher  - reduce the cool down to 15 sec
     
    transfusion  -  no change

    Snow breastplate  - 15% dmg death is returned to attacker
      
     ice claw -  Aoe Pull and weaken


    lust for blood   -  this skill now heals you for 5% of dmg death to you and syphon 5%of the max HP each hit , last10 sec cool down 25

    ice blood - 50% magic and melee reflect for 15 sec 1min cool

    dispel darkeness    -   now removes all effects and debuff and grants immunity  for 15 sec 

    lunar face -
    now summons a black  raccoon for 20 sec 1k dmg each sec reduce enemy movement speed buy 100% (can make skill small aoe around raccoon)

    darke face  - now summons a black raccoon for 20 sec that does 1k damage and interrupt each hit (can make interrupt small Aoe around raccoon)

    dark fusion now summons a black raccoon does 1k damage and debuff target __%( can make debuff small Aoe Around raccoon)
     
    circle of darkness  -  now summons a black raccoon for 20 sec that does 1k damage and mana drain 5% of mana each hit and also heal the master 


    if you think these 80 skills are to strong adapt the as you see fit, but i think they are not seeing that people now have over 15k hp and the zither skill turns people into pets and they is no way to break free, seeing there is no water near arenas and the slow on it prevent you from getting to water


    cold moon - now has a 30 sec cool down and is an AOE 
      

    breath of the stars   -  no change


    ice prison   -   same effect and and bring it back to 5% mana drain because 4% is not keeping players mana down, mana potion is still to great on the drain making this skill useless again


    Full moon  - bring the life steal up to %5 and now works with frost hand


    clear moon    -    removes all debuff and add a 100 damage heal when receiving damage for 10 sec 180 sec cool down

     

     

    Ice poison: rework to make theft with ohm so that it not only burns ohm but also returns% to the owner i agree with Admenadiel

     

    Stop complaining about your own deaths because you are too lazy to work for the new things that was released recently.
    Most if not all of these changes you are asking for is asking to be overpowered, lol -- all because you can't accept the fact people are killing you all of the time. 

    15 second immunity and remove everything? Are you kidding me?

    Cold moon for 30 second cool down and make it an AOE? Are you joking? 

    Lust for blood to heal you 5% of your damage dealt and steal 5% maximum HP each hit that can be used every 15 seconds? Lol, what? 

    You want everything to be a shorter cooldown, make everything an AoE, make the skills to be more defensive (So you stop dying) - and you want a million other changes to make it so that you never have to die? xD You want every skill to be healing or some AOE? Are you okay, sir? 
    This is not a healer class.

    Don't even get me started on the other changes you are requesting... these are all straight up ridiculous requests with terrible supporting evidence as to why it should be that way.

    Go back to the drawing board and think about your requests once more please, you are asking for something that is never going to happen. Keep dreaming, kid.

    And by the way, stop complaining about accuracy and evasion, - again, we both know it is due to the fact that people are hitting you and that is due to the fact that you just log into the game and do absolutely close to nothing all day = no upgrades, no improvements, and yet you want things to be improved from the admin's side of things so that it can compensate for your lack of playtime and farm time for your own character.

    This is not a pay to win game, so don't even think about asking him to put things in for pearls so you can buy your way to more dodge and surviveability.

    You, sir, are hilarious

  6. В 05.06.2022 в 04:36, Robe сказал:

    Moon class should be more like vampire of the night. not best in damage like most all class but durable (the idea here should be everything does not have to be about damage to kill but crowd control and a slow burn with healing damage over time skills) ,self sustainable healing, untouchable in a 1v1 situation but very respected in a group situation, his 80 skill should encompass  having little moon pets that dmg and debuffs and last 20 sec each

     

    GAME SKILL FOR MOON CLASS
     i believe Moon tree should have damage over time skill that work with life steal making it tuff for 1v1 and some pets in the 80 skill to add flavor to the game as a whole, most people are playing healer/zither cause of that debuff pet add more pet to the moon class

    Suffering 

    Spiritualization  if you dodge you get a heal

    frost Hand   -  (is not effect by you magic attack)  magic constant damage that deals 1kdamage stack 6 time for a total of 6kdmg, has a 50% chance to stun  for 1 sec for each second debuff last debuff last 12 sec, 1 sec cooldown

    icy heart

    easy step  

    Lunar wind   -    now is a buff you can put on self when hp drop below 40% it will auto heal you if you have enough mana, and buff On active

    heart of sorrow

    Ghost Ray

    ice fist

    Blood brother hood  -  no change needed

    Heart beat

    mythical cold 

    water surface  -  add physical and magical defense to it


    blood sucker  -  no change needed


    ice armor   -  no change 


    insomnia      reduce cool down


    dragon catcher  - reduce the cool down to 15 sec
     
    transfusion  -  no change

    Snow breastplate  - 15% dmg death is returned to attacker
      
     ice claw -  Aoe Pull and weaken


    lust for blood   -  this skill now heals you for 5% of dmg death to you and syphon 5%of the max HP each hit , last10 sec cool down 25

    ice blood - 50% magic and melee reflect for 15 sec 1min cool

    dispel darkeness    -   now removes all effects and debuff and grants immunity  for 15 sec 

    lunar face -
    now summons a black  raccoon for 20 sec 1k dmg each sec reduce enemy movement speed buy 100% (can make skill small aoe around raccoon)

    darke face  - now summons a black raccoon for 20 sec that does 1k damage and interrupt each hit (can make interrupt small Aoe around raccoon)

    dark fusion now summons a black raccoon does 1k damage and debuff target __%( can make debuff small Aoe Around raccoon)
     
    circle of darkness  -  now summons a black raccoon for 20 sec that does 1k damage and mana drain 5% of mana each hit and also heal the master 


    if you think these 80 skills are to strong adapt the as you see fit, but i think they are not seeing that people now have over 15k hp and the zither skill turns people into pets and they is no way to break free, seeing there is no water near arenas and the slow on it prevent you from getting to water


    cold moon - now has a 30 sec cool down and is an AOE 
      

    breath of the stars   -  no change


    ice prison   -   same effect and and bring it back to 5% mana drain because 4% is not keeping players mana down, mana potion is still to great on the drain making this skill useless again


    Full moon  - bring the life steal up to %5 and now works with frost hand


    clear moon    -    removes all debuff and add a 100 damage heal when receiving damage for 10 sec 180 sec cool down

     

     

    Ice poison: rework to make theft with ohm so that it not only burns ohm but also returns% to the owner i agree with Admenadiel

     

    Stop complaining about your own deaths because you are too lazy to work for the new things that was released recently.
    Most if not all of these changes you are asking for is asking to be overpowered, lol -- all because you can't accept the fact people are killing you all of the time. 

    15 second immunity and remove everything? Are you kidding me?

    Cold moon for 30 second cool down and make it an AOE? Are you joking? 

    Lust for blood to heal you 5% of your damage dealt and steal 5% maximum HP each hit that can be used every 15 seconds? Lol, what? 

    You want everything to be a shorter cooldown, make everything an AoE, make the skills to be more defensive (So you stop dying) - and you want a million other changes to make it so that you never have to die? xD You want every skill to be healing or some AOE? Are you okay, sir? 
    This is not a healer class.

    Don't even get me started on the other changes you are requesting... these are all straight up ridiculous requests with terrible supporting evidence as to why it should be that way.

    Go back to the drawing board and think about your requests once more please, you are asking for something that is never going to happen. Keep dreaming, kid.

    And by the way, stop complaining about accuracy and evasion, - again, we both know it is due to the fact that people are hitting you and that is due to the fact that you just log into the game and do absolutely close to nothing all day = no upgrades, no improvements, and yet you want things to be improved from the admin's side of things so that it can compensate for your lack of playtime and farm time for your own character.

    This is not a pay to win game, so don't even think about asking him to put things in for pearls so you can buy your way to more dodge and surviveability.

    You, sir, are hilarious

  7. On 04/14/2022 at 2:30 PM, Guren said:

    Hello. 🗿

    A few ideas to improve gameplay: 💭

    • Increase the speed of processing resources/ stones.
    • Add a "Fire Werewolf" sled for fiery hair.
    • Repair "Gemma VI" in The Dragon Trial. (Tried pumping the heme with 0)
    • Remake the events of "Ruins of Death".
    • Increase the number of "Jasper Seal", resources from "Blessed Tree", "Rainbow Tree", "Heavenly Roses", Items for a skilled gardener in one cell.
    • Ability to open the "Legendary Sphere of Fotruna".
    • Add the ability to disable pet sharing.
    • Increase the capacity of the Blacklist.
    • Change the "Secret Cookies" or add an alternative that will work in the instances and will require other resources.
    • Tab system does not work correctly, during the arena by pressing tab in 80% of cases the system selects the monster and not the player.
    • Assassin mode doesn't allow you to attack the Greens during the Law of the Jungle event, but they can beat you.
    • Add a costume warehouse/second wardrobe. (No stats)
    • Add nps which will give the opportunity to combine 5 "Divine talisman" into one with 100 applications.
    • Increase the capacity of the guild.
    • Change loot from the dragon's lair event.
    • Add nirvana level in nirvanas. (Bread as I don't understand what, what nirvana)
    • Possibility to add dragon relics to the warehouse.
    • Optionally. Add Clown Emotion. 🤡 (My favorite)
    • More carpets for auction. 🐷

     

    Increase the speed for processing resources/stones because people have too many resources saved up and it will take ages to process all of them.

    Add Fire Werewolf for the exchange of fiery werewolf hair because not everyone can be awake or inside of the game during the 2 or 3 times that this big fiery werewolf spawns. There are many people who want this pet but cannot have it due to this limitation alone.

    Repair "Gemma VI" Dragon Trial - this is broken since the release of level 100. Please fix it :)


    Remake events of "Ruins of Death" because literally nobody completes this event unless it is absolutely crucial and required to complete as part of other tasks.

    Increase the amount of Jasper Seals, resources for "Blessed Tree", "Rainbow Tree" and "Heavenly Rose" to 9999 in one cell, as these items stack up very quickly and can take up a lot of space in your inventory / warehouse / guild warehouse.

    Open the "Legendary Sphere of Fortune" -- because otherwise it's taking up 2 slots inside of your inventory for no reason when it can be used and not take up any 2 slots at all.

    Add a costume warehouse / second wardrobe -- because if people want all of the costumes, or many different costumes for different situations, they will need extra space for it, since these items take up one slot per piece, and there is very limited space in the game for items that are personal to your own character. 

    Add NPC to combine 5 "Divine Talisman" into one item with (x100) applications - provided the 5 are still 20/20 -- These also take up too much space in the warehouse, and because it's a personal item, it's even worse.

    Increase Guild Capacity to hold more members -- Additional people are coming to the game, please increase the amount of people per guild to above 30 so that we can help the new players in a better format.


    Change loot from dragon lair event -- The current loot is becoming non-relevant now. Please make it more relevant, and more enticing so that other players instead of the same people every week kill this dragon 3 times per week.

    Add the dragon relic items to warehouse -- For some reason, since the release of this item, it has always been permanently stuck in your own inventory bag space and this is annoying.


    Change the name of the Nirvana to make it more simplistic: 1st level Nirvana, 2nd level NIrvana, 3rd level Nirvana, 4th level Nirvana, 5th level Nirvana

    Make the golden thread items for upgrading costumes a non-personal item, and therefore able to be sold or traded - Too many people have a lot of these sitting around just taking up space in the warehouse and not being used at all. It is good if it can be exchanged with other players / characters so that those who cannot collect these very well can also upgrade their costumes. This would entice the other characters to also probably obtain more costumes for their wardrobe.




     

  8. Soon, most current active guilds (all but 3 or 4 total) will have maximum guild skills 30/30. It is probably time to increase the guild skills to a higher level capacity past 30, otherwise it will do one of two things - cause those to lose interest in completing daily dungeons from the guild manager, or cause people to continuously collect endless amounts of guild skill books and guild resources so when the capacity of 30 is higher... they can immediately make multiple levels from all the books they saved up.

    • Спасибо 1
  9. I think the king of the jungle Equipment can still be reworked somehow to make it more enticing. Most players have little to no interest in this set of equipment, which proves it is still not worth the time or effort to collect. I believe it can be tailored more to be unique and beneficial for the time spent and needed to collect this set of equipment. If it is to be changed, then perhaps make it so that some of the sets of equipment is better than other sets of that same kind. 

     

    For example: You could make it so that the set of 3 items including the 2 different rings and necklace / Pendant is better than, say, the Phoenix set, or maybe not better - but another option if those who want it, fits their needs in a different way. This would cause people to want to buy king of the jungle equipment more often than they do currently. 

     

    Right now, the interest in this set of equipment isn't very high right now.

  10. Healers have specialized skills that deal damage at the end of the buff duration, correct? Healers are not meant to have any type of accuracy at all, so how does it make sense for healers to be able to hit the target with these 4 skills in the specialized class section -- if they have little to no Accuracy at all? 

     

    In lieu of that, I believe these skills should have 100% hit rate on whatever target they cast these 4 skills on - otherwise, it will probably be the most underutilized skill in the entire game amongst a few other skills. 

     

    Perhaps the damage can be lowered if it is to have 100% success rate to land on the target, or it can be completely reworked to still make sense to use but not overpowered in any way at the same time. 

    In any case, those 4 skills should be reworked somehow, since it is probably not being used by people in the game 

  11. 18 hours ago, Неваляшка said:

    I propose to strengthen the SWORDSMAN a little )))

    This is the only class that does not have a camp and in general there is a lack of control. THEREFORE! I propose to add to the CRIPPLE stan))) As on an obsession, but with a noticeably shorter duration (0.25-0.75 seconds), purely so that there is minimal control. The reason is as follows - when a cripple is applied, the swordsman flies to the place where the opponent was at the time of the use of the cripple. While the flight is going on - the enemy is moving - and in fact in the real pvp after the cripple it is not possible to hit even 1 sword skill, the character is just trying to run to catch up with the enemy. Needed in skill stan. In addition, the need for the mill is due to the fact that it is the only class on the server, which is additionally superfluous, which has a severe lack of control - immobilization in the dash (this is a wedge, not control) and paralysis from the storm (32% chance of kecks). The most unpopular class in the base, which has long been in need of addition to the addition of control, and not buff from 120 ignora soprot to 150. Subscribe, put likes.

    No. Just, no. That's like saying the staff class needs skill blocks because it has none. No. 

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